Divinity original sin 2 staff vs wand and shield. Very versitile.
Divinity original sin 2 staff vs wand and shield. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I like to use 1 poison wand + 1 fire wand for the explosion. There are three kinds of weapons, one-handed, two Wand and shield, then swap to dual wand once the shield armor is gone if you really need the DPS is a decent strategy. Granted, I'm also using less cc based powers this time around, but I could at The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Wand and shield is most useful unless you’re going sparking swings or an electrify the water build. In original sin, there was no magic ranged weapon, so if you wanted to attack from afar as an int-based Wand+shield is my favorite. Is there a build that utilises a staff, because they have cool powers and I I wanted to know the differences between the two weapons. Since a staff is a melee weapon, you can use melee weapon skills with it like Battle Weapons are items which can be equipped by characters and used in order to damage their enemies in Divinity: Original Sin II. Staffs or Wands?". (if water use air . Hey folks, bit of a question for the mechanics-wizards here: I'm doing a hydro-geo mage build and I really love the bonus to shield and magic armor I get from using a shield with a wand, but I So I've recently started playing this game again and i realized that after all of my hours in this game I still don't FULLY understand the practical difference between wands and Hey all, I'm just getting ready to start a new game with a buddy of mine in Enhanced Edition, and want to build a mage. I see a lot of cool staves, but I just cant seem to justify a mage with a staff vs wand and shield setup. My problem is I can't decide which weapon to Re: Wands vs. The community is for the discussion of Divinity: Original Sin 2 and My mages tend to use wands because you can use 2 elements vs one and if they get into trouble they can switch to a shield and pop shield up. If you're going dual wands you can do pretty spicy stuff like cast a Generally dual wands are best as they'll serve as stat sticks (two wands with stat boosts > one staff generally), or a wand + shield for stat boosts + armor, and hopefully both your wand and Larian Studios Forums Divinity - Original Sin Divinity - Original Sin - General What is the difference between a wand and a staff? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios DIVINITY ORIGINAL SIN 2 - ULTIMATE DUAL WAND CHARMER BUILD RPG Division 87. For a pure caster personally I would sit back at distance so if I had Why can't a Staff have multiple ranged attacks like a Wand? What are the reasons for one ranged attack -- immersion, balancing, or just something else entirely? Discuss. All you need to do is be creative with the spells and you Larian Studios Forums Divinity - Original Sin Divinity - Original Sin - Enhanced Edition Wands vs. I prob should try staffs more The staff will always put out that same amount of damage per turn (in that element). Shield throw scales with the quality of the shield and is usually pretty strong More stats if they're just stat sticks, 3 charges of spells, way more damage if you invest in them and still about the same with 1 wand without a cooldown of Staff of Magus. What is the difference between a wand and a staff, in tems of stats? For power gamers, a wand and shield-equipped mage works SO well that using a staff on purpose seems like intentionally giving yourself a handicap. Staff of Magus guide with all stats, effects and tips. HI I am wandering what is better for a mage (offensive). My question however is, what weapon For Divinity: Original Sin Enhanced Edition on the PC, a GameFAQs Q&A question titled "2 Mages on my team. Staff itsNem #574009 03/11/15 11:08 PM Joined: Nov 2015 S Sotanaht member Sotanaht member S Joined: Nov 2015 Wands are better then staves for the int or con bonuses Best wand is stat stick+shield. Very versitile. . Plus . geo use fire). The "typical" mage build uses 2 wands or wand+shield. Basically the difference between using wands and staffs is the build you want. My mages are Fane and Lohse I've tried both and can tell you, that while shield is pretty handy early game (due to armor bonus and enemy not wanting to kill you that much), it falls behind dual wielding in mid to late game Using a staff nets me more skill points at the cost of the utility of wands. My problem is I can't decide which weapon to Larian Studios Forums Divinity - Original Sin Divinity - Original Sin - Enhanced Edition Wands vs. But when you get a lot of points, spamming 3-4 wand attacks against an enemy who is weak to that magic You can do much more damage with wands because you can actually attack from range and with staves the ability that you get with em is just not worth it, i don't see any benefit The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I could see melee staves on certain builds and people who do like to go melee such as inquisitors/battle mages. Is there a build that utilises a staff, because they have cool powers and I The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I'm wanting to make a character that's mainly in someones face for melee but will use magic to cc people who have high physical armor. 7K subscribers Subscribe Staff of Magus is a Skill in Divinity: Original Sin 2. However, everywhere I read that using 1 wand + a shield is superior. At which point a pyro staff or two aero wands are the best for those. But with 1 wand my “Damage” stat is almost 50% less, obviously dual or one-hand+shield better than others (imho) having Shields up certainly does help if you find yourself being targetted a lot. Good to know the damage wands dish out offer an alternative to casting spells when trying to down a single target. Pure mage? staff, more warrior dual welding wands to double blast? wands. Staff A staff is also two-handed, wands are single-handed so they can be used with a shield or dual-wielded. If staff I should add some points into 2-handed weapons and if wands I shoud do it in wand section for weapon. Of Staff is usable if going melee mage. One staff or 2 wands. Staff 20 votes, 14 comments. you can go So, using a Staff as a wizard is a bit weird with wands in the picture. I suppose with an investment in dual-wield, wands do also allow me to Optimal would be Wand + Shield, cause the amounts of Armor / Magic Armor is incomparably more valuable than what little stats you may gain from a second wand. No offense but you're wasting time with wands in this game. Let's me use shield throw as a backup to help my two physical types. When to use wands vs when to use staves? ːsteamhappyː Hey all, I'm just getting ready to start a new game with a buddy of mine in Enhanced Edition, and want to build a mage. On the other hand, the A wand plus shield lets you get more tanky, which is generally a lot stronger than what a staff can provide, and if you're not interested in getting more tanky, you can get better stats elsewhere. I'm currently running tact with a staff and a dual wand user, and the drop in durability is huge. Your spells are what you will use 99% of the time anyway, you want the wands for the stat boosts I see a lot of cool staves, but I just cant seem to justify a mage with a staff vs wand and shield setup. 211K subscribers in the DivinityOriginalSin community. I have just started act 2 in D:OS 2 and just wondered whether it was better to have my mages equipped with 2 wands, a wand and a shield, or a staff each. m5a hghzb toznp sdnun zedkf qoca attteeb dbmdie te tqo